Traders & Camels (Mixed Scenario)

The Traders & Camels Scenario is a scenario that can only be played with the Traders & Camels Map. It is recommended that you have played with both Traders & Barbarians and The Caravans before playing this scenario.

Setup
Build the Traders & Camels Map (Links at the bottom of the page) as stated on its respective page. In the starting phase, instead of placing a second Settlement, place a City, as done in basic Traders & Barbarians. Replace the robber with 3 barbarians, and place the barbarians on the roadways next to the Castle, Glassworks, and Quarry so that the barbarian next to the Quarry is facing towards the Castle, the barbarian next to the Castle is facing towards the Glassworks, and the barbarian next to the Glassworks is facing towards the Quarry.

Gameplay Changes
The main difference is that, since there is no Longest Road Card, a camel on a road decreases the number of wagon move points required to move across that road by one. Everything else is as stated in The Caravans or Traders & Barbarians directions.

Winning
The first player to exceed 14 victory points wins the game. All players who's turns come after that player in the round get one more turn for a chance to tie them.

Compatibilities
The Traders & Camels Scenario is compatible with Harbormaster and most house rules not related to Desert Hexes or The Longest Road Card, and can only be played with the Traders & Camels Map.

Compatible Maps

 * Traders & Camels 1 (Mixed)
 * Traders & Camels 1 (Mixed 5-6 Player Expansion)

Poll
Have you played this scenario? How much do you like it? Have not played it, no need to Have not played it yet, but would like to Hated it Disliked it "Meh" Liked it Loved it I hate polls