The Seafaring Traders & Barbarians 2 (Mixed Scenario)

The Seafaring Traders & Barbarians Scenario is a scenario that can only be played with the Seafaring Traders & Barbarians Map. It is recommended that you have played with both Traders & Barbarians and Seafarers before playing this scenario.

Setup
Build the Seafaring Traders & Barbarians Map (Links at the bottom of the page) as stated on its respective page. Starting Settlement and City can be placed anywhere, and a road or a boat can be placed next to them.

Gameplay Changes
The main difference from the normal Traders & Barbarians scenario is that a wagon can cross the water, but only if there is a ship there. Other than that, ships work just like roads for wagons. The pirate and 3 barbarians are used, and either can be moved when a 7 is rolled. Both the pirate and the barbarians start next to the board. If you are on a Gold Hex, and the Hex's number is rolled, you take 1 gold. Everything else is as stated in the Traders & Barbarians or Seafarers directions.

Winning
The first player to reach 13 victory points wins the game. All players who's turns come after that player in the round get one more turn for a chance to tie them.

Compatibilities
The Seafaring Traders & Barbarians Scenario is compatible with Harbormaster and most house rules not related to The Longest Road Card, and can only be played with the Seafaring Traders & Barbarians Scenario.

Compatible Maps

 * The Seafaring Traders & Barbarians 1 (Mixed)
 * The Seafaring Traders & Barbarians 1 (Mixed 5-6 Player Expansion)

Poll
Have you played this scenario? How much do you like it? Have not played it, no need to Have not played it yet, but would like to Hated it Disliked it "Meh" Liked it Loved it What is with the '2'?