Traders & Camels 1 (Mixed 5-6 Player Expansion)

This Traders & Camels map was designed so that you could play Traders & Barbarians with The Caravans. It should be played with the Traders & Camels Scenario. It has a specialized large map that may be too big for other scenarios. It is best if all players have played with both Traders & Barbarians and The Caravans before.

Additional Notes
The Light Green and Dark Green Hexes mark the Glassworks, Castle, and Quarry (The Castle and Quarry are both Light green, and it does not matter which is which). The '2' and '12' number tokens are placed on the same Hexes. (Any Hex with a '2' number token should also have a '12' number token, and vice versa.)

Variations
Instead of placing the barbarians as stated on the page for the scenario, you may place them in any 3-way symmetrical manner.

Compatibilities
This Traders & Camels map is compatible with Harbormaster and most house rules not related to Desert Hexes or The Longest Road Card, but it can only be played with the Traders & Camels Scenario unless you change the Glassworks, Castle, Quarry, and Oasis to something else, although you may want to add an extra victory point to the goal of any other scenario you play it with because of its specialized large map.

Poll
Have you played with this setup? How much do you like it? Have not played with it, no need to Have not played with it yet, but would like to Hated it Disliked it "Meh" Liked it Loved it This page is redundant, and it repeats itself. It says the same thing twice.